![]() Le Guin and Aurora by Kim Stanley Robinson, to just our experiences with friends and family. We pull inspiration from all over the place though, with shows like Mob Psycho 100 and Avatar: The Last Airbender, to books like The Dispossessed by Ursula K. Min actually has a copy of his book Junky in her desk that she uses for inspiration here and there. Our other big game influences are Final Fantasy Tactics Advance, Android: Netrunner, Ragnarok Online, and the unofficial battle sim Pokémon Showdown, which we love and still play from time to time in the office.įunnily enough, another influence on the game is actually our very own character artist Guillaume Singelin ( who’s done a whole bunch of amazing character art. Our main goal is to, instead, take Pokémon’s battle system and run with it in a completely different direction. Other games have tried to riff off of Pokémon’s “catch em’ all” formula and stick pretty close to it. We really like Pokémon’s battle systems, and wanted to have an alternative take on the genre. ![]() The biggest influence, and something a lot of folks picked up on when we released our first trailer was Pokémon. What are some major influences to the game? There’s lots of implications of an always-on, augmented reality internet, and something we like to play around with in developing the game’s world. There are weird glitches folks can exploit to hurt others, which is usually frowned upon, but in a Bravery match it’s anything goes. The main technology the characters use, Fire, is a kind of advanced internet, which is always present and affects all your senses. The game takes place several thousands of years into the future, and technology has evolved to the point in which it’s indistinguishable from magic. You said something about digital magic earlier? We got the chance to speak with Damian Sommer (writer, lead designer, backup programmer, and handler of most of the boring stuff) and Min-Taylor Bai-Woo (creative director, art director, lead programmer, keeper of the wheels in motion) about the post-apocalyptic game. Winning a game of Bravery means making your foes give up by either beating them up, being really nice to them, or blowing them up with digital magic. Think you got what it takes? This week’s Indie Game Spotlight, Bravery Network Online , is a game in which you coach a team of fighters to victory in the future sport of Bravery. Gaming: Indie Game Spotlight: Bravery Network Online There’s so much more we’re stoked to share, see you all soon □ #TVTROPES BRAVERY NETWORK ONLINE FREE#If you haven’t joined our Discord yet, feel free to! For the demo, we’ll be prioritizing players who are on our Discord, so it’s easier to communicate. Hopefully you all enjoy it, we’re excited to get it into people’s hands and to see how it functions with more players! Obviously the game is still early and is a work in progress, so expect bugs, crashes, and all that fun stuff. We’re having a Demo Playtest in the next few weeks and are looking for volunteers that want to get their hands on an early demo of the game! You’re also welcome to get your friends to sign up and you’ll be allowed to share screenshots, video, and even stream it! So without further ado, Sign up to playtest our demo! ![]() ![]() We have plenty to share about the game and are very excited to be getting something playable into some folks hands. ![]() Hey everyone, it’s been a little bit since the last time we’ve updated on here and we really hope you’re all doing well! ![]()
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